Blizzard Entertainment

Pipeline Tech Art
(Tool Writing, Artist Support)

Coming Soon

Various tooling for Artists

DCCs Supported: Maya, ZBrush, Marmoset Toolbag
Languages: Python, ZScript

2025

Character Tech Art
(Rigging, Skinning, Cloth Simulation, Engine Integration)

Diablo IV Expansion Spiritborn hero armor sets. Set up skinning, cloth simulation, and implementation in-engine.

Tools: Maya, Proprietary Game Engine and Tooling

2024

Diablo IV hero armor sets, horse body models, horse armor sets, and mount trophies.

Tools: Maya, Proprietary Game Engine and Tooling

Summer 2022 - 2023

Independent Work

Rigged and imported orc model into UE4.

Tools: Maya, UE4

Fall 2021